Assassin Army
The Assassin Army | |
---|---|
Banner of the Assassin Army | |
Status | Active |
Official languages | English |
Government | Stratocratic Elective monarchy |
• King | Assassin I |
• Kings Right Hand | MonsterCat |
• Commander-General | Austrian Artist |
Legislature | council of elected commanders |
Independent from the USA | |
• Creation | ~ 2005 |
Area | |
• | 0.00094784698172 km2 (0.00036596576561 sq mi) |
Population | |
• 2023 census | 30 |
Currency | USD |
Time zone | Eastern Standard Time |
Date format | mm/dd/yy |
Driving side | right Side |
Calling code | N/A, +1 |
The Assassin Army is a micronation, also known simply as Assassin Army. It is a unique and unconventional micronation located primarily in the states of Maine and New York, USA. This self-declared sovereign entity, founded on principles of autonomy and self-reliance, operates under a militia-style government system, making it distinct from traditional nations. Despite its small size and unconventional governance, Assassin Army has drawn attention for its unique approach to self-determination.
History
Founding Assassin Army traces its origins to a group of like-minded individuals who sought a different way of life. In the early 21st century, a series of events led to the formation of this micronation. The founders, who believed in self-governance and self-sufficiency, united to create a society where they could live by their own rules and principles.
Territorial claims
Assassin Army's territory is spread across remote and rugged areas in the states of Maine and New York. The micronation is primarily situated in forests and mountainous terrain, which has allowed it to maintain relative isolation from neighboring communities.
Government
The Assassin Army operates under a unique militia-style government, which is quite distinct from the traditional nation-state model. The leadership consists of a council of elected commanders, each responsible for overseeing specific aspects of the micronation's governance. Decisions are often made through a combination of direct democracy and consensus-building within the council. Key figures in the Assassin Army leadership include:
- Commander-General: The highest-ranking leader responsible for overall strategy and security
- Economic Commander: In charge of managing the micro-nation's economic activities, including agriculture, trade, and resource management
- Cultural Commander: Responsible for preserving and promoting the micro-nation's unique culture, traditions, and identity
- Diplomatic Commander: Handles interactions with neighboring communities and nations, as well as international diplomacy when necessary.
- Justice Commander: Manages the legal and judicial aspects of Assassin Army, ensuring that laws and regulations are upheld.
Culture
The culture is deeply rooted in their shared history, and community members often participate in communal activities and events, such as festivals, feasts, and traditional ceremonies. The Assassin Army places a strong emphasis on self-sufficiency, resilience, and sustainability. The micronation's population actively participates in agriculture, hunting, and resource gathering.
Foreign relations
The Assassin Army has maintained a policy of limited interaction with neighboring communities, only having relations with the TDC Empire. While it have occasionally engage in trade and diplomacy with nearby towns, it largely prefer to be self-reliant and independent. One of the major challenges facing the Assassin Army is its lack of international recognition as a sovereign state. Many neighboring communities and nations view it as a separatist group rather than a legitimate nation. This has resulted in a delicate balance between maintaining their autonomy and seeking recognition on the global stage.