User:Bob Christ

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Dvorak

The below is a set of cards for a card game known as Dvorak - effectively a card-based version of the game Nomic. Players begin with five cards and have a maximum hand size of five cards (to begin with). There are only two "special rules" to begin with:

1) Play goes from player to player, as in turn-based card games of this nature. On a Player's turn, they draw one card and can then play an Action card (which is discarded immediately after use) and a Thing card (which remains in play until destroyed or otherwise removed). At the end of their turn, the player must discard down to their maximum hand size if they have exceeded it.

2) Tokens are a thing.

Who Lives, Who Dies?
Action
When this Action is played, pick two of your Opponents (if there are less than two Opponents, the other player is yourself). Toss a coin, and have one player call it; the loser of the call is eliminated.
Card by Harius
The Room Where It Happens
Thing
When this Thing is played, all Actions and Thing Actions are considered to affect only The Room Where It Happens.
"I wanna be in the room where it happens, the room where it happens, the room where it happens..."
Card by Harius
Print Preview
Thing
Action: You may take another Action this turn. Having seen the effects of a subsequent Action, you may revert that Action (but not take another).
Card by Harius
Summon: Benjamin Netanyahu
Thing
Action: Create an Israel Token.
Card by Harius
Mission Failed
Thing
Every seven turns this Thing is in play, eliminate an Opponent.
"Mission failed, we'll get 'em next time"
Card by Harius
Fission Mailed
Thing
If this remains in play for seven turns, you are eliminated (and this Thing is destroyed).
"M͓̘̖̘̫̰̟͈̼̲͎̻̖͎̲̠̟͕i̝̥̻͕̮̰̬̱͔̝͍̪̣̠ṣ͔͈͈̯͚͚̣̺̘͈͕͍̰͉ͅͅs̜̼̠̭̻͈̠̜̺̱̻͎̖͔̥̩ḭ͚͈͎̰̟ọ̯̙̦̲̩̪̺n͇̫͈̯͔̺̯ ̞͍͖͔f̼͙̙̤a̻̝̦̭̰͇͖͙̪̯͕̭͙̗ͅi̖͙̹͉̟̟̫̗ḻ͔̱̟͚̹̘͔̳̺̬͍͍̰͎e͓̦̝͔̜̭̪d͈͙̬̳͇,̣̭̻̮̞̣̝͙̗̮̜̻͕̺̮̻ͅͅ ̫͕̝͈̫̗̣͉̯̯͉̯
w͎̦͙̟͉̦͙̹ḛ̘͔͚̬͉͓̜̹̙̫̙͇̙̫̤ͅ'̘̞̜͍͕̳̫̥̥̯͖̰͓̭l͔͎̖̯̠̭͈̻̠͙̩͇̜̰̠̳͉̤̩l̪͔̤͎̳̠̬̭̝̙̙͙̙͚͇̗ͅ ̞̺̰̤̯̣̯̤͍̞̥̗͎̤̣g̤͎͕̣͈̗̘͎͎̳̱̲͇͈͓̥̘e͕̠̱͉̖̙̮̼̳̥̳̻͉̼͇̪͔͚̮t̩̝̟̫͇̞̖̟̲͍ ̝̺̯̥͉̟̫̙e̥̪̳̬͕͓̞̩̬m͇̪̥͕̮̣̫̦̰ ͙͉̱̻̭n̜̙̦̣̤̠̼̺̭͙̯̥͇̭̮̼͓e͚̭̗͔͉͓̖̤̜̳͚̳͚̭̜̱̯͎x̹̫̟̫̺t͇̙̼̹̱̬̼͖̳͈͉̺͎ ̜̮͇̭͇̳t̳͍̦͎̼̪̪͙̥͖͔͈̫̮̰̪͔i̳̙̞̤̪͍̹̺͔̟̦̤̖ͅͅͅm̬̼͓̰̣̭̙̟͖͇͓͓e̥̟̘͙͚̦͔͉̜̪͉͈̣̠̘̜"
Card by Harius
The Buck Stops Everywhere
Action
Pass a Thing under your control into the control of another player.
Card by Harius
Grand Unified Micronational
Thing
When it is brought into play, place Grand Unified Micronational onto any non-Token Thing in play. After three turns, toss a coin; if Heads, destroy the Thing Grand Unified Micronational is attached to and attach it to another non-Token Thing, and after three turns, repeat. If Tails, destroy Grand Unified Micronational.
"Do you say it like "gum" or like "G-U-M"?"
Card by Harius
Overbearing Jurisdiction
Action
Bring a non-Token Thing currently in play that is not under your control under your control.
Card by Harius
Motion to Vacate
Action
Every player nominates another player in secret. The player that receives a majority of nominations (if any) must skip their next turn.
Card by Harius
Security Door
Thing
If an Action of another player would destroy one of the non-Token Things under your control, instead destroy Security Door.
Card by Harius
Scorched Earth
Action - Reaction
If an Action of another player has led to you being eliminated, you may play this Action in response. Destroy all Things under your control, discard your hand down to one card, and skip your next turn. You avoid elimination.
Card by Harius
Dead Money
Action
Your maximum hand size increases by three at the cost of a non-Token Thing under your control, which is destroyed.
"A chance to begin again!"
Card by Harius
House Committee on Card Proliferation
Thing
While this Thing is in play, players may have no more than five non-Token Things in play under their control. If they have more when this Thing is played, they must destroy non-Token Things until they have five.
Card by Harius
Not That It Matters
Action
Lose the game.
Card by Harius
Puppetmaster
Action
Play an Action in your hand as another player.
Card by Harius
The March of Globalism
Thing
If you have four country Tokens (Tokens that bear the names of four different countries) at any time while this Thing is in play, you win the game.
Card by Harius
National Sovereignty
Thing
If you have four country Tokens (four Tokens that bear the name of the same country) at any time while this Thing is in play, you win the game.
Card by Harius
Pause for Thought
Action
When this Action is played, all play must stop for five minutes. Play may resume as it was after this time has elapsed.
Card by Harius
Summon: George Washington
Thing
Action: Create an America Token.
Card by Harius
Summon: Queen Elizabeth II
Thing
Action: Create a Commonwealth Token. (This qualifies as a country Token for cards that require them.)
Card by Harius
Summon: Winston Churchill
Thing
Action: Create a Great Britain Token.
Card by Harius
Summon: Douglas Hyde
Thing
Action: Create an Ireland Token.
Card by Harius
Summon: Napoleon Bonaparte
Thing
Action: Create a France Token.
Card by Harius
Summon: Chancellor Bismarck
Thing
Action: Create a Germany Token.
Card by Harius
Cultural Backfire
Action
Destroy a country Token of any kind belonging to another player.
Card by Harius
Universal Serial Hub
Thing
Action: Execute the Action ability on your behalf of a Thing under another player's control.
Card by Harius
5
Killswitch
Thing
When this Thing is played, at the end of every turn of the player who controls the Thing the corner value of this card is reduced. If at any time it is zero, destroy all Things in play.
Card by Harius
Summon: Sec. Hamilton
Thing
Action: Give yourself two Money Tokens.
"I never expect to see a perfect work from an imperfect man." - Alexander Hamilton
Card by Harius
City
Thing
If this thing is ever destroyed, lose fifteen Money Tokens. If you either have none or not enough, destroy two Things under your control. Action: Generate four Population, four Science and four Money Tokens.
Card by Harius
National Debt
Thing
For every turn this is in play, remove a Money Token from each Player. If a Player cannot pay a Money Token, they must destroy a Thing under their control.
Card by Harius
Dational Nebt
Thing
For every turn this is in play, give each Player a Money Token. If ever a Player has thirty Money Tokens, they win the game.
Card by Harius
The Art of the Deal
Action
Take a card of your choosing from an Opponent's hand.
Card by Harius
The Art of the Compromise
Action
Take a card of your choosing from an Opponent's hand in exchange for a card in your hand.
Card by Harius
Universal Serial Bluster
Action
(This Action should be played face-down) This Action does not allow you to take control of another Player's Thing for that turn, but claim that it does nonetheless and do so. If you are caught, don't bother.
Card by Harius
For Science!
Action
Convert any number of your Science Tokens into an equal number of Population Tokens.
Card by Harius
To Stand the Test of Time
Thing
For as long as this thing is in play, any Player can win the game by having thirty Population Tokens.
Card by Harius
Louisiana Purchase
Action
Gain a set number of Population Tokens at the cost of an equivalent number of Money Tokens.
Card by Harius
Of All That Stands, The End?
Action - Reaction
Play in response to someone winning the game. Their win is nullified (destroying whatever Things and nullifying whatever Actions are necessary in the process).
Card by Harius
Thin Ice
Thing
If another Player refers to the Player that controls this Thing by their first name, they are immediately eliminated. Actions cannot overturn this elimination.
Card by Harius