Neroli Laboratories

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Neroli Laboratories
IndustrySoftware, Interactive entertainment
FoundedOfficially as FEIoS in 2007, unofficial iterations dating back to 2004
Founder(s)Billy Neil
HeadquartersErephisian Technocracy
Area servedWorldwide
Key PeopleBilly Neil
ProductsNerolibeep, Nerolibrowser, Squash

Neroli Laboratories is a science, engineering and media exectuive created and based in the Technological Federation of Erephisia. Due to severe funding shortages and lack of raw materials, Neroli Labs is known for its somewhat shoddy products, though some products have seen some success. Neroli Labs is a privatley owned organisation, and has seen little to no profit in it's time of existance, due to lack of output. Neroli Labs acts as the centre of technological development within Erephisia, and hopes to produce various products in future months.



Neroli Labs was originally founded in 2007 as the Federal Erauqsi Institue of Science, during Erephisia's previous incarnation as Erauqs. FEIoS was inspired by the organisations mentioned in the "WipEout" racing video game series. FEIoS attempted to produce machines and robots not dissimilar to those found in the "Robot Wars" television series, however due to lack of funds many of these designs never came to fruition. Erephisian founder Billy Neil was the only consistent employee of FEIoS during the months that it existed in Erauqs. After the dissolution of Erauqs and the during formation of Erephisia, FEIoS was reformed as the Federal Erephisian Institute of Science, and acted, to a degree, as an intermediary in the formation of the dispirate Erephisian states (at this point the organisation had 3 employees). Later in the existence of Erephisia during 2010, and roughly around the time of the formation of the Kingdom of Smegola, FEIoS spawned an offshoot organisation known as SGH, a theme park ride design executive. With 4 employees, the output of SGH, at least within Erephisia, was quite high, with several designs being published by the company, however due to lack of resources, none of the designs ever came to fruition.

As W14

W14 was a greatly non-serious organisation created in the early days of Erephisia, claiming to exist to rid haunted and cursed houses of their paranormal activity. W14 never gained any great attention, and was dissolved eventually.

Formation into Neroli Labs

A Chronology of Neroli Labs (and predecessor) logos. From left to right: FEIoS logo, SGH Logo, Neroli Logo V.3 (current), Neroli Logo V.1, Neroli Logo V.2

Originally a fictional organisation created for use during Minecraft gameplay, Neroli Labs was made real in late February/early March 2012, composed unofficially of various organizations created in the early stages of Erephsia, such as FEIoS, W14, Madcat Records and Defy. Neroli OLabs was then properly founded as an organisation itself mid April 2012. Neroli Labs has had a greatly limited amount of success in it's time of existance, with most of it's projects slowly becoming inactive, or failing massively. Such an example of a greatly failing porject was the Neroli CD-1: a computer, which has became known in Erephisia for exploding when turned on. However, not all of Neroli Labs projects have been failures: a software synthesizer known as the Nerolibeep was produced by the company, and saw very positive critical response.


Developer (s)Billy Neil
Publisher (s)CompInd
Designer (s)Billy Neil
Artist(s)Billy Neil
Composer (s)Billy Neil
VersionDemo 1.6.2
PlatformsWindows PC
Release DatesDemo 20th May 2012 (Current Demo 18 November 2012)
Genre (s)Puzzle
Mode (s)Single Player

Run (frequently stylized as "Run") is an in-development puzzle computer game created entirely by Billy Neil as a Neroli Labs product. Created as a demo in a period of 2 hours in the early hours of May 20, 2012, "Run" is known for it's difficult gameplay. The storyline is basic, with an indetermined character (simply referred to in the storyline as 'him') attempting to escape a prison facility wherein he was incarcerated unfairly. Quotes through the game are not directly related to the story or gameplay, but intended to make players "think". The gameplay of "Run" is equally basic and minimal, with the players controlling a circle that moves continuously in the direction the player wishes, until the player changes the direction, while trying to avoid the walls of the levels, which will cause the player to "die" and the level to be restarted. Game creator Billy Neil has noted "Run" to be a test project to start displaying some basic video game making skills. The game has had positive reception for it's difficult but addicting gameplay.


The player controls a small black circle, representing the ambiguous character "Him", around the levels, here being cells of a prison facility. Said walls have an unknown quality to them which makes it so that the main player dies when touching them, and has to start the level again. When the player move, he cannot do so with precision, rather he moves continuously and in a fast manner, making it difficult to traverse through some of the mazelike cells. The players goal is a small dark grey square at the end of the level, here being a "door" into the next level.


The plot (written in the readme file accompanying the game in oppose to the game itself) details an ambiguous male character known only as "Him" attempting to escape incarceration after being arrested and imprisoned for "being artistic". This, combined with the games advert tagline (Imagine a world, simple but complicated, where making a mark on a wall, leads to punishment), indicates that "Him" may be a graffiti artist, and the nation that he lives in seems somewhat totalitarian. The plot has been left intentionally vague as not to distract the players during gameplay.


"Run" has been received somewhat positively, with the demo was reviewed by Emperor Arthur I of Würdigeland as “very fun to play, But admittedly very hard. It took me some hours to actually get the hang of it, There were "only" five levels in the demo, But they took a lot of determination to finish it. But a pleasant ending made it all up. Surely fun for some hours.”. It was also reviewed by Lucas Campos as the "type of game that you just don't accept that you lost, you have to try again and again until you do, it is...obsessive".