Classification of the Hausgurd Union of the Crowns

From MicroWiki, the micronational encyclopædia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Micronations are classified with many different systems. This article uses the systems found on the page Classification of Micronations to classify the Hausgurd Union of the Crowns. Those systems which can only be assessed by their creators have been ommitted.

Goono Goono Recognition System

Power Position Recognition Position
1.) Macronation 1.) By a UN Member State
2.) Non-recognized Macronation (South Ossetia, Palestine..etc) 2.) By a Powerful Micronation
3.) Powerful Micronation (Molossia, Sealand..etc) 3.) By other normal Micronations Y
4.) Normal Micronation 4.) By its Citizens
5.) New Micronation Y 5.) By its Government
6.) Online Micronation
7.) Imaginary Micronation
8.) Troll (Gangsta Republic ,Pugginia...etc)
Total 5.3

Boodlesmythe-Tallini System of Classification

Boodlesmythe (Quantitative Classification) Position Tallini (Qualitative Classification) Position
Online - Micronation exists solely in the server space it occupies. Bricks and Mortar - Micronation might have an online presence, but would continue to exist if the server hosting their space ceased to exist. Online (Currently) 7th World - Under the best of circumstances: a flaky micronation. Under the worst: a total joke. Y
Tiny - Micronation would have from 1-10 members/citizens. Small - Micronation would have from 11-50 members/citizens. Sizable - Micronation would have 51 or more members/citizens. Small 6th World - Under the best of circumstances: a serious micronation with potential, but it will need an attractive culture to florish. Under the worst: a sizeable community, more than a nation.
Community - Micronation exists as a group of people with a shared set of goals or aims. Statehood - Micronation seeks to form a functional government and acquire sovereign territory. Statehood 5th World - Under the best of circumstances: serious competition for Sealand. Under the worst: a small community with great potential if it develops an attractive culture, and a committed few.

Boodlesmythe-Tallini (Whole Picture)

Online, Small, Statehood — 7th World

Dan's System of Classification

Classification Position
1st World: Developed macronation.
2nd World: Developing macronation.
3rd World: Limited-recognised macronation.
4th World: Micronation that is a serious competition with Sealand. A major micronation.
5th World: A serious micronation with potential, but it will need an attractive culture to flourish. Y
6th World: A flaky micronation.
7th World: Imaginary country or Micra.
8th World: Fictional country.

David's Micronational Potential Index (MPI)

I. Population

Excluding website members.

Classification Position
0. Micronation is online. But that could change.
1. Yourself.
2. 2 to 5 people.
3. 6 to 10 people.
4. 11 to 15 people.
5. 16 and up. Y

II. Website Activeness

Classification Position
0. Micronation has no website...yet. But keep an eye on it!
1. One forum post or comment every 2 weeks.
2. One forum post or comment every 10 days.
3. One forum post or comment every 7 days. Y
4. One forum post or comment every 4 days.
5. One forum post or comment every 36 hours.

III. Diplomacy

Classification Position
0. Micronation has no allies. It just needs to work itself out first.
1. 1 or 2 allies.
2. 3 or 4 allies. Y
3. 5 or 6 allies.
4. 7 or 8 allies.
5. 9 allies and up.

IV. Sphere of Influence

MD equals Mark-Dresner equivalent.

Classification Position
0. Relatively unknown outside of the creator's immediate vicinity. That's bound to change.
1. Not known outside an extremely limited area online.
2. Somewhat unknown or widely ignored. (M-D 1)
3. Known by some micronations, but not really popular. (M-D 1.5) Y
4. Known inside the micronational community but not seen as the most successful or popular micronation. (M-D 2)
5. Known by people and throughout the micronational Internet. (M-D 2.5)

V. Basic Information

Classification Position
0. Has a name only. That's a start, though!
1. Has a flag.
2. Has a flag and anthem.
3. Has both of those, a coat of arms, and a motto. Y
4. Has all four of those and a national language and religion.
5. Has all six of those and another informational category, such as a patron saint or national sport.

Score

5/3/2/3/3 = 3.2

Classification Position
0-0.9: You've just started, right? That's okay. The points won't all come in one day. Give it time and effort and you will rise.
1-1.9: If your micronation is 1 month old, you're right on track. Keep going!
2-2.9: Your micronation should be around 2.5 months old. You are doing an excellent job so far and hopefully you haven't lost interest in your country. Press on!
3-3.9: Your micronation should be around 4 months old and if it is it has developed quite a lot. Eventually you'll be ready to move on. Y
4-4.9: Is your micronation 5 or 5.5 months old? If so you're almost ready to move on! It's okay if you don't make the final grade, you'll still be able to proceed.
5.0: Congratulations! You are now fully prepared to move on. Once you get here or reach 6 months old, you should stop using this system and move on to the much harsher Mark-Dresner System. Good luck!

Dresner's System of Classification

Population

Classification Position
1: 5 or less
2: 15 or less
3: 30 or less Y (18)
4: 50 or less
5: 51 or more

Cultural Development

Classification Position
1: Hardly any culture in existence. (eg. very scant information, often no flag)
2: Basic insignia in existence. (eg. flag, coat of arms, little detailed information) Y
3: Some culture in existence (eg. a cuisine or national dish)
4: A basic culture in existence (eg. a cuisine and a religion)
5: A strong culture in existence (many aspects covered, eg. cuisine, religion, language, sport etc.)

Allies

This includes nations with mutual recognition.

Classification Position
1: 2 allies or less
2: 5 allies or less Y
3: 10 allies or less
4: 20 allies or less
5: 21 allies upwards

Sphere of Influence

Classification Position
1: Micronation is widely ignored.
2: Micronation is known and watched, but in no position to eg. threaten somebody. The highest honour available in the micronation would be nothing special for a foreigner. Y
3: Micronation relatively well-known and its actions are followed by many. Should they threaten someone, it is not ignored but doesn't cause too great fear either, and the highest honour would be an honour, but is certainly outmatchable by honours from elsewhere.
4: Micronation is well-known, its actions are quite important. A threat made by them is taken very seriously, and their highest honour is probably a very special honour for the recipient, which they will be quite thankful for.
5: Micronation is widely known among micronationalists and outsiders alike. A threat would cause great fear among a micronation and its allies. Also, even one of the smaller honours of such a micronation would be regarded as an incredible honour by any recipient.

Budget

Classification Position
1: Less than $50 spent yearly on the micronation in question. This includes internet connection and web hosting costs. Y
2: Less than $100 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
3: Less than $150 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
4: Less than $200 spent yearly on the micronation in question. This includes internet connection and web hosting costs.
5: More than $200 spent yearly on the micronation in question. This may or may not include internet connection and web hosting costs.

Score

3/2/2/2/1 = 2.0

Classification Position
1-1.4: This... ...whatever it is does not deserve the term "micronation".
1.5-1.9: Not a micronation worth mentioning, will probably fall apart very soon.
2.0-2.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually. Y
3.0-3.9: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest.
4.0-4.9: One of the most significant micronations (eg. St. Charlie, The Soviet Republic of North America, etc). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Scientopia.
5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, Liberland etc., although the mentioned two are in a process of becoming less and less active. Thus, they may have to be reclassified soon.

Dustan Pek´s System of Leisure Time Classification

Classification Position
0 points: No Y
1 point: Yes, but only one (small private museum, ...)
2 points: Yes, there are two to four leisure facilities (small park, ...)
3 points: Yes, there are more than six things, that you can do in free time (national museum, bike park, national park with pond...)
4 points: Yes, there are more than nine things, that you can do in your free time (ski resort, 1-2 hotels, some restaurants, ...)
5 points: Yes, there are more than 12 things you can go to (airport, motorsport racing track, soccer stadium with more than 15 places, ...)

Score

0

Economic Potential Index (EPI)

Gross Domestic Product

To calculate your micronation's GDP, use the following formula: Y=C+I+(X-M)+G, with Y=GDP, C=Consumer Spending, I=Investment made by industry, X=Total Value of Exports, M=Total Value of Imports, and G=Government Spending. Use intl$ for the GDP. This value may be left out if the GDP is incalculable.

Classification Position
-5: Lower than -$200
-4: -$200 or higher
-3: -$150 or higher
-2: -$100 or higher
-1: -$50 or higher
0: No GDP Y
1: $50 or lower
2: $100 or lower
3: $150 or lower
4: $200 or lower
5: Higher than $200

Type of economy

Halve this value if one or more gender-roles is occupationally, educationally, or otherwise oppressed. Also, this value does not count unless the Gross Domestic Product score is 3 or higher

Classification Position
0: No market Y
1: Agrarian
2: Agrarian-Industrial
3: Industrial
4: Industrial-Consumerist
5: Consumerist

Human resources

This is the number of citizens with the ability and time to work within the micronation in question. Naturally, those outside the labour pool should not be counted for this section. Note that this section is weighted 2x if its value is 3 or lower.

Classification Position
0: One or less
1: Four or less Y
2: Eight or less
3: Sixteen or less
4: Twenty-four or less
5: Thirty-six or more

Unemployment rate

Also, this value does not count unless the Human resources score is 1 or higher.

Classification Position
-1: More than 95% of total labour pool is unemployed
0: Between 80% and 95% of labour pool is unemployed
1: Between 60% and 80% of labour pool is unemployed
2: Between 40% and 60% of labour pool is unemployed
3: Between 20% and 40% of labour pool is unemployed Y
4: Between 5% and 20% of labour pool is unemployed
5: Less than 5% of total population is unemployed

Size of the middle-class

This section includes citizens outside of the labour pool. Also, this value does not count unless the Human resources score is 4 or higher.

Classification Position
-1: Less than 5% of total population is middle-class
0: Between 5% and 20% of total population is middle-class
1: Between 20% and 40% of total population is middle-class
2: Between 40% and 60% of total population is middle-class
3: Between 60% and 80% of total population is middle-class
4: Between 80% and 95% of total population is middle-class
5: More than 95% of total population is middle-class

Natural & capital resources

This section counts things such as lumber, wool, and iron, among others. The micronation in question must have a means by which to extract/process these resources in order for them to count. For example, a micronation which sits on a gold-mine but which hasn't the capability to mine that gold should not count gold for this section. Similarly, a micronation which has sewing facilities but no thread should not count their sewing machine. It should also be noted that land itself does not count for this section, as it is a prerequisite for statehood under the Montevideo Convention, which makes it a null-point in comparing most micronations. In the event of a micronation with no claimed land, subtract one from this section. Also, if the micronation in question has land but does not have the ability to produce food, subtract 1 from this section's score.

Classification Position
0: No usable resources
1: One usable resource Y
2: Two usable resources
3: Three usable resources
4: Four usable resources
5: Six or more usable resources

Means of distribution

This refers to the means of distribution that are available to your micronation. If your macronation has Land, Train, Sea, and Air, you don't unless your micronation owns trucks, railroads, ships, and planes. If all of your micronation's means of distribution are through another country's means of distribution, then you should check "Internet/Virtual", unless you are unable to use the Internet. If you have a 0 for your Natural & capital resources score, don't count this category.

Classification Position
0: No means of distribution Y
1: Internet/Virtual
2: One means of distribution
3: Two means of distribution
4: Three means of distribution
5: Four or more means of distribution

Score

0|~|1|3|~|1|0 = 1

Classification Position
0: This micronation hasn't got much of any sort of an economy.
1: This micronation has serious potential for a very basic economy. Y
2: This micronation has serious potential for a basic economy.
3: This micronation has serious potential for a small economy.
4: This micronation has serious potential for a decent economy.
5: This micronation has serious potential for a strong economy.

Generalised Nation Score (GNI)

Score: 0.05

Linden's Revised System of Classification

Politics

Classification Position
0: Completely inactive government.
1: Government is barely active, no more than a maximum of 3 laws passed per year.
2: Government is slightly active, no more than a maximum of 5 laws passed per year. Y
3: Government is somewhat active, a minimum of 5 laws passed per year.
4: Government is active, a minimum of 8 laws passed per year.
5: Government is very active, a minimum of 13 laws passed per year.

Cultural Development

Classification Position
0: No unique culture in existence.
1: Hardly any culture in existence. (eg. very scant information, often no flag)
2: Basic insignia in existence. (eg. flag, coat of arms, little detailed information) Y
3: Some culture in existence (eg. a cuisine or national dish)
4: A basic culture in existence (eg. a cuisine and a religion)
5: A strong culture in existence (many aspects covered, eg. cuisine, religion, language, sport etc.)

Negative perception

Classification Position
0: Nation is criticised by everyone or almost everyone and has only or mostly negative relations.
1: Nation is criticised or has negative relations with more than 7 nations.
2: Nation more than 5 and up to and including 7 nations.
3: Nation more than 2 and 5 nations.
4: Nation up to and including 2 nations.
5: Nation is not criticised and has only positive relations. Y

Budget

Classification Position
0: Apart from the head of government's internet connection, nothing is spent to further the nation. Y
1: Less than $50 USD spent yearly on the micronation in question. This includes its head of government's internet connection and web hosting costs.
2: Less than $100 USD . .
3: Less than $150 USD . .
4: Less than $200 USD . .
5: More than $200 USD . This may or may not include its head of government's internet connection and web hosting costs.

Development

Classification Position
0: Has nothing more than the bare necessities (an old computer with freeware software).
1: Has basic amenities like a fairly new computer with modern, commercial software.
2: Has slightly more advanced amenities like the above, a currency and optionally a website. Y
3: Has average amenities like the above, a few service-oriented businesses and optionally a forum.
4: Has good amenities like the above, a self-made building, monument or such and one or more production-oriented businesses.
5: Has excellent amenities like the above, some transport, a good, content-rich, well-designed website, and optionally primary industry.

Score

2/2/5/0/2 = 2.2

Classification Position
1-1.4: This... ...whatever it is does not deserve the term "micronation".
1.5-1.9: If it is a very young micronation, it may yet prosper; if it is older (four months upwards), it is relatively insignificant, but not necessarily to be ignored. Many older ones are in a temporary period of inactivity, but may ascend to a level 3.0-3.9 micronation eventually.
2.0-3.0: A very average micronation, they exist en masse. No need to ignore them, but they probably aren't very special or interesting. Often it is hard to tell the difference between them, and if they stay at this level for a long time it is probably because of a lack of population, time, effort, and/or interest. Y
3.1-4.9: One of the most significant micronations (eg. St.Charlie, the Nemkhav Federation etc). There was a lot of effort involved in getting the micronation to this level. Once here, it is quite difficult for the nation to fall back down unless it becomes inactive, like Petorio.
5.0: What some describe as a micronational superpower; this would be something like Sealand, Molossia, etc.

The Milic Definition of Statehood